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Video Game Charts by PEGI Age Rating – Week Ending December 9th

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Game charts can often quieten down as Christmas nears, as the most mainstream titles enjoy shopper’s attention, while releases with less marketing budget avoid clashing with the likes of festive favourites like Call of Duty.

That had been the case in recent weeks, but – although Call of Duty: WWII is still the overall best seller of the previous seven days – there’s plenty of change all of a sudden. For starters, PlayStation VR Worlds’ return (again) points to a good number of PlayStation VR headsets being bought for Christmas; the game being bundled with the hardware.

Christmas 2017 might well be won by Nintendo, however, with Super Mario Odyssey, Zelda: Breath of the Wind and Mario Kart 8 Deluxe each taking a high place chart spot.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

FIFA 18 (PlayStation 4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Gran Turismo Sport (PlayStation 4)

Super Mario Odyssey (Switch)
Lego Marvel Super Heroes 2 (PS4, Switch, Xbox One)
Crash Bandicoot N.Sane Trilogy (PS4)

The Sims 4 (PS4, Xbox One)
Need For Speed Payback (PC, PS4. Xbox One)
Legend of Zelda: Breath of the Wind (Switch)

Star Wars: Battlefront II (PC, PlayStation 4, Xbox One)
WWE 2K18 (PlayStation 4, Xbox One)
PlayStation VR Worlds

Call of Duty: WWII (PC, PlayStation 4, Xbox One)
Assassin’s Creed Origins (PlayStation 4, Xbox One)
Grand Theft Auto V (PC, PlayStation 4, Xbox One)

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 


Video Game Charts by PEGI Age Rating – Week Ending December 16th

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The last minute rush is on for getting gamer’s Christmas presents, and across the age ratings, there’s a great spread this week.

Our charts below take the UK’s best selling console, PC and handheld games of the previous week, but instead of listing them as one single list, we group them by age rating. That gives you the best selling three games for each PEGI age rating, helping you choose the best appropriate titles for your family members, from three-year-olds to adults.

And, as ever, Christmas is a great time for great games, because so many companies bring out their best for the Christmas shopping extravaganza. So, if you still need to get some presents – like we at Ask About Games do – then check out the games below; they’re bound to make a loved one happy.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

FIFA 18 (PlayStation 4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Just Dance 2018 (PlayStation 4, Switch, Wii, Xbox One)

Super Mario Odyssey (Switch)
Lego Marvel Super Heroes 2 (PS4, Switch, Xbox One)
Crash Bandicoot N.Sane Trilogy (PS4)

The Sims 4 (PS4, Xbox One)
Need For Speed Payback (PC, PS4. Xbox One)
LEGO Marvels Superheroes 2 (PS4, Switch, Xbox One)

Star Wars: Battlefront II (PC, PlayStation 4, Xbox One)
PlayKnown’s BattleGrounds (Xbox One)
WWE 2K18 (PlayStation 4, Xbox One)

Call of Duty: WWII (PC, PlayStation 4, Xbox One)
Assassin’s Creed Origins (PlayStation 4, Xbox One)
Grand Theft Auto V (PC, PlayStation 4, Xbox One)

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

AskAboutGames’ Family Games of 2017

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If, like us, you plan to spend the weekend finally getting the Christmas shopping that you said would be done in November finally crossed off the festive to-do-list, we’re here to help.

Below are five of our favourite family-suitable games of 2017, from those suitable for true youngsters, to games great for your own relatives to play in groups.

The below is presented in no particular order, but does hope to make sure you deliver the goods when it comes to gaming gifts over the holiday season.

Super Mario Odyssey (Switch) PEGI 7

As with almost every entry in the main canon Super Mario series since the portly plumber was known as ‘Jumpman’ – back in 1981 – Super Mario Odyssey is an absolute masterwork of game design. From it’s level design, characters, audio and gameplay to the amazing missions and wealth of extra to find after the main game is done, it truly is one of the best games ever made. Believe us; we’re 700 moons deep in the game right now, and if you know what that means, you’ll know how much we’ve played. It’s also equally enjoyable whether you’re seven-years old and new to Mario, or an old hand nearing 40. And it works great with a few family member tackling the single-player mode together, taking turns and working together to uncover those pesky hidden moons.

Splatoon 2 (Switch) PEGI 7

While the competitive multiplayer shooter is so often defined by aggression and violence, with Splatoon 2 Nintendo proved that need not be the case. Here the guns fire a bounty of paint, and players are tasked with painting as much of an area with their team’s colour before the match ends. The thing is, there’s always another team trying to do the same, often painting over your colour with their own. Hilarious, energetic and spirited, this wonderful game show exciting, competitive multiplayer shooting doesn’t need; let alone gore or death.


LEGO Worlds
(PlayStation 4, Switch, Xbox One) PEGI 7

It always surprised us that the LEGO video games never quite went with Minecraft’s model of letting players build worlds from bricks. After all, Minecraft owed a lot of its success to LEGO’s long heritage serving as the king of all creative toys. And then LEGO Worlds came along. There’s a vast LEGO adventure to be enjoyed, but it also offered the chance to build elaborate models from virtual LEGO bricks. Sure, LEGO had tried that before with CD-ROM software like Creator many years back. But here they got it so right we almost forgot about the story-driven game mode. And it’s a great game for kids and their parents or guardians to play with together.

Overwatch (PC, PlayStation 4, Xbox One) PEGI 12

For slightly older family members, Splatoon 2’s cheerful colour palette might not have satisfied their urge to play a truly mature shooter like the 18-rated Call of Duty, which is absolutely only suitable for adults. Overwatch, however, was a ‘proper’ online multiplayer shooter without a ‘childish’ theme, but it carries a PEGI-12 rating. And it has become a recognised global eSport. A warning to parents – extra money can be spent in game, but only on entirely cosmetic changes, so there’s no need to spend that money to get the most out of the game, meaning you need not cave and empty your wallet.. And there’s free content added all the time.

Snake Pass (PC, PlayStation 4, Switch, Xbox One) PEGI 3

OK, we might be showing our age, and we have already included Super Mario Odyssey in this list. But Snake Pass offers a wonderful, extremely family friendly homage to 1990s 3D platformers. It didn’t get as much credit as it deserves – in our humble opinion – but it really is a wonderful, cheerful release that lets even very young kids enjoy a classic gaming form with their older family members.

Video Game Charts by PEGI Age Rating – Weeks Ending December 23rd and 30th

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With the festive period behind us, and the taste of leftover mince pies growing less appealing by the day, here at AskAboutGames we’re poised to seize the New Year. And what better way to start than with a look back at what is arguably the most important sales period for the games industry; the Christmas present buying era?

As with or regular game charts, the below looks at the official UK games all-format charts – which covers console, PC and handheld – and groups together the best selling games of each category. This week, however, the below includes charts from the past two weeks. That means one for the week ending the 23rd of December – giving an impression of the most popular games bought for Christmas – and one for the week ending the 30th of December – perhaps showing us what gamers themselves bought for newly received gaming systems, or with cash tucked inside Christmas cards. There’s very little difference, perhaps demonstrating that gift buyers got it right in 2017.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

WEEK ENDING DECEMBER 23RD

FIFA 18 (PlayStation 4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Gran Turismo: Sport (PlayStation 4)

Crash Bandicoot N.Sane Trilogy (PS4)
Super Mario Odyssey (Switch)
Lego Marvel Super Heroes 2 (PS4, Switch, Xbox One)

The Sims 4 (PS4, Xbox One)
Need For Speed Payback (PC, PS4, Xbox One)
Overwatch: Game of the Year Edition (PC, PS4, Xbox One)

Star Wars: Battlefront II (PC, PlayStation 4, Xbox One)
PlayerUnknown’s BattleGrounds (Xbox One)
WWE 2K18 (PlayStation 4, Xbox One)

Call of Duty: WWII (PC, PlayStation 4, Xbox One)
Assassin’s Creed Origins (PlayStation 4, Xbox One)
Grand Theft Auto V (PC, PlayStation 4, Xbox One)

 

WEEK ENDING DECEMBER 3oTH

FIFA 18 (PlayStation 4, Switch, Xbox 360, Xbox One)
Gran Turismo: Sport (PlayStation 4)
Mario Kart 8 Deluxe (Switch)

Super Mario Odyssey (Switch)
Lego Marvel Super Heroes 2 (PS4, Switch, Xbox One)
Crash Bandicoot N.Sane Trilogy (PS4)

The Sims 4 (PS4, Xbox One)
The Legend of Zelda: Breath of the Wild (Switch)
Need For Speed Payback (PC, PS4, Xbox One)

Star Wars: Battlefront II (PC, PlayStation 4, Xbox One)
PlayerUnknown’s BattleGrounds (Xbox One)
Destiny 2 (PC, PlayStation 4, Xbox One)

Call of Duty: WWII (PC, PlayStation 4, Xbox One)
Assassin’s Creed Origins (PlayStation 4, Xbox One)
Grand Theft Auto V (PC, PlayStation 4, Xbox One)

 

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

Loot Boxes: A Guide for Parents and Guardians

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Whether it’s on the news, direct from youngsters in your family, or even something you’ve overheard being discussed by other parents and guardians, you might have heard about ‘loot boxes’ with regard to video games in recent weeks.

But what is a loot box, and why would – or wouldn’t – you want to pay for one?

Simply put, some games offer extra content that could be understood at a fundamental level as digital ‘lucky dip’ packs that players ‘open’ to find out what is inside.

Some games offer these ‘loot boxes’ as a reward for playing – meaning without paying extra money – and some additionally offer the player the option of paying to access a loot box. A loot box might contain a new playable-character, or some other in-game extra, like a new paint job for a vehicle or weapon. Importantly, there is always something in a loot box that can be used in the game. They aren’t like lottery scratch cards, where you might come away with nothing.

Some loot box extras add gameplay advantages, effectively meaning a player could pay to have one up on rival consumers. So whilst in most games players can unlock the paid-for items without spending a penny beyond the initial purchase price, simply by playing the game, this process can be sped up by purchasing loot boxes.

Some have argued that the random element of what a loot box will deliver to a player can make purchasing them tantamount to gambling.

Here the Gambling Commission has researched the matter and concluded that loot boxes do not fall under gambling law in the UK. Elsewhere UK games industry trade body Ukie and age-ratings group the VSC Rating Board, who run the PEGI age ratings system, agree.

If you’re a parent or guardian, however, legal definitions may mean little to you.

If you don’t like the idea of a game offering loot boxes or other in game purchases there are tools at your disposal to control this. All games consoles and mobile devices have parental controls that can prevent unwanted in-game purchases from being made. And don’t forget do some research before buying a game for your child to make sure it is appropriate for them.

Please get in touch with us if you have any questions about loot boxes, and in the meantime you can rest assured we’ll continue to provide information that means your family can enjoy the many benefits playing appropriate games can bring.

Video Game Charts by PEGI Age Rating – Weeks Ending January 6th

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With the warm glow of 2017’s festive period in the past, and the sometimes bleak evenings of January already upon us, video games can provide a great way to bring your family together as you return from a winter trip out, or scramble to keep spirits high after the weather cancels an event.

To help you choose the best games for your family, we’ve poured through the data of the official UK games all-format charts covering the previous week – charts which cover console, PC and handheld – and grouped the best selling games of each PEGI age rating. Over December a lot of new gaming systems will have made their way into many homes. And the January sales sprung into life as early as Christmas morning for some online retailers. So the charts this week likely reflect what’s been popular with proud new console and PC owners picking the very best from their new machines’ existing libraries, and bargain hunters’ favourites available at reduced prices.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Forza Motorsport 7 (Xbox One)
Rocket League: Collectors’ Edition (PS4, Xbox One)

 

Super Mario Odyssey (Switch)
Lego Marvel Super Heroes 2 (PS4, Switch, Xbox One)
Crash Bandicoot N.Sane Trilogy (PS4)

 

The Sims 4 (PS4, Xbox One)
The Legend of Zelda: Breath of the Wild (Switch)
Need For Speed Payback (PC, PS4, Xbox One)

 

Star Wars: Battlefront II (PC, PS4, Xbox One)
PlayerUnknown’s BattleGrounds (Xbox One)
WWE 2K18 (PS4, Switch, Xbox One)

 

Call of Duty: WWII (PC, PS4, Xbox One)
Grand Theft Auto V (PC, PS4, Xbox One)
Assassin’s Creed Origins (PS4, Xbox One)

 

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

Career Guide: Becoming a Game Designer

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In the first of our series of guides to game careers, this week we’re going to take a look at perhaps the most central role in game development; the game designer.

Before we go into detail about that particular role, a quick explanation: these guides have several aims. Firstly, they hope to help parents and guardians with family members who are keen to work in games understand the opportunities their youngsters might be pursuing. On a similar note, they should help you guide those ambitious youngsters in the right direction. And they could even help youthful gamers become a bit more engaged with subjects at school, if they become aware that a certain kind of studiousness could lead to a life working with games.

And if none of that applies, understanding how games are made is fascinating, and if you’re interested in games as a family, thinking about what goes into one can really bolster the experience of enjoying them together.

So, the game designer…

The role:
‘Game designer’ covers a wild range of approaches to making games. Strictly speaking, game designers come up with the concept of a game, and how a game functions as a piece of interactive entertainment. Game designers often include other skills and specialties in their role, however. The individual at the heart of a single-person game studio, for example, might call them selves a ‘game designer’ but handle art, audio, story writing, production, coding and even the publishing of a game. Meanwhile, a large team of dozens of game makers might collectively be referred to as ‘game designers’.

What a game designer really does, though, is ‘what it says on the can’. They design gameplay, which is then complemented and expanded upon by a team of artists, sound designers, producers, writers, level designers and so on. That makes being a team player vital to game design. Some game designers focus on just the mechanics of gameplay – the rules and systems of a games – while others also guide the atmosphere, tone, theme, character and story of a game. A game designer might conceive the overall vision for a game, or be called in to design the mechanics of a game that has already been approved; for example, a release to accompany a film, where the theme – but not the gameplay – is already set.

The opportunity:
Game design work lets you be creative and scientific, realise your ideas and even lead teams making your dream game. It’s hugely rewarding, and lets you enjoy having your creation played by lots of people. There’s a chance of earning a rather decent regular wage; in 2016 the global average for a game designer was £28,923, and £41,799 for a lead game designer, according to Develop magazine’s 2016 salary survey. There’s even a slim chance it can make you a lot of money if things go well. Equally game design is a role that lets you move into other areas of game design – and other technology fields – as it combines so many disciplines and forms of expertise. Game designers are generally very respected in their industry.

The challenges:
A lot of people want to become game designers, so there’s a great deal of competition to get the jobs available, meaning qualifications and self-created portfolio work can give you a real edge. If publishing your own game rather than working with a publishing company, it can be very tough to get your creation to players – there are simply so many games today. And for all the stories of people making huge amounts of money – like the billionaire creator of Minecraft – game design absolutely doesn’t bring guaranteed riches. And you might have to get used to the press and public from being very vocal about their opinions about your game.

The qualifications:
The range of types of game designer means there’s lots of different ways to become a game designer. Some are self taught, making games in their spare time on free software. Others will have a university level degree in game design or game development. And a good few starts with any game development job, and ‘climb the ladder’ to becoming a designer. Ultimately, game design is a blend of creativity and science, so studying art and design as well as mathematics and physics at a school level will help, whether going the self taught or university trained route. Game designers are strongest when they know a little of every part of the creation of a game, making a blend of art and science/maths education hugely helpful. The main thing is, whether making sketches on paper or creating working games in your spare time, trying out creating even very simple games will help with both applying for a game design course or a entry level job. Entering local ‘game jams’ – game making sessions – is a great way of gaining experience. And going to talks by gaming experts at public gaming conferences like EGX is very enlightening. Many game companies advise that a degree in physics or mathematics can be as advantageous and distinct as a game-specific qualification, but that is perhaps more applicable to programming and similarly technical jobs.

IMAGE CREDIT: ustwo – creators of the acclaimed puzzle game Monument Valley

Video Game Charts by PEGI Age Rating – Weeks Ending January 13th

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Here at AskAboutGames HQ, today’s we’re surrounded by gloom, rain and mist. As much as it’s a tempting time to book an expensive holiday, video games offer us – and your family – a rather more affordable bit of escapism.  And it being Monday, the new official UK all-format video game charts have just been revealed.

To help you choose great games for your family, we’ve gone through those charts covering the previous week and gathered the best selling games of each by their PEGI age rating. This time of year is typically a little quieter in terms of game releases. The Christmas release window is behind us, and 2018’s retail and publishing calendar is yet to gear up to full speed. So it’s a time for the biggest fish to rub shoulders at the top of the charts. Indeed, aside from the sensationally popular newcomer PlayerUnknown’s BattleGrounds, every other game in the top ten is from a giant franchise, with Grand Theft Auto V returning to number one well over four years after it’s release. It’s a game that simply refuses to stop selling.

Slightly more appropriate for the family that games, Super Mario, FIFA, Mario Kart and Zelda are all still thriving near the top of the charts.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Forza Motorsport 7 (Xbox One)

 

Super Mario Odyssey (Switch)
Lego Marvel Super Heroes 2 (PS4, Switch, Xbox One)
Crash Bandicoot N.Sane Trilogy (PS4)

 

The Legend of Zelda: Breath of the Wild (Switch)
The Sims 4 (PS4, Xbox One)
Need For Speed Payback (PC, PS4, Xbox One)

 

PlayerUnknown’s BattleGrounds (Xbox One)
Star Wars: Battlefront II (PC, PS4, Xbox One)
WWE 2K18 (PS4, Switch, Xbox One)

 

Grand Theft Auto V (PC, PS4, Xbox One)
Call of Duty: WWII (PC, PS4, Xbox One)
Assassin’s Creed Origins (PS4, Xbox One)

 

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 


All About: Nintendo Labo

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Nintendo’s newly revealed gaming innovation? Cardboard construction kits.

You read that right. While the rest of the technology world is focussing on virtual reality, artificial intelligence and the decade’s long effort to deliver photorealistic graphics, Nintendo yesterday announced a series of cardboard cut-out toys under the ‘Nintendo Labo’ brand. And it might be the most distinct, family-friendly gaming technology we’ve seen in years.

Because Nintendo Labo is not about what it is made from; it’s about what you can do with it. Nintendo Labo is to be available as a series kits in Europe from April 27th this year, and allows users to build sturdy looking mechanical constructions. Most of those contraptions include spaces to slot in the Nintendo Switch console – which includes, of course, its own screen – or the controllers. Some even have a scattering of elastic bands and strings inside too, as well as cardboard levers and pulleys. That means the ability to build, for example, a working mechanical piano, or a remote controlled robot steerable from the Switch. One kit even contains a robotic exoskeleton user that a user can wear, which uses systems of real pulleys that link Switch JoyCon controllers, as well as the player’s feet and hands, so as to control a huge digital robot in a game; meaning it offers quite literally a wearable home-made motion capture system.

It does all this by using all the Switch’s hardware abilities – vibration, motion detection, touch screen and more – combined, of course, with some very smart cardboard engineering. Each creation is called a ‘Toy-Con’, and can be used to play games, or interact with digital instruments and playthings. And being made of cardboard, it’s very easy to paint and decorate to your family’s own tastes, or even custom re-engineer contraptions. To get a better handle of just how all this actually works, take a look at this official Nintendo video.

The idea at its core is a brilliant one, because other than simply offering, for example, a motorbike racing game, Nintendo Labo brings families together to build a working steering mechanism and accelerator grip before they get playing. That makes the process of booting up and playing a game creative, social, educational and fun all in one exciting process.

The first wave of releases in April brings two kits: The Variety Kit, which offers fiver medium-sized Toy-Cons including the piano and motorbike. There’s also the Robot Kit, which offer the one huge Toy-Con – that wearable robot exoskeleton. More informations a viable on Nintendo’s official Labo website.

Of course, the quality of the Toy-Cons, the practicalities of the build process and the reality of the digital games is yet to be seen. But as ideas go, Labo is a fantastic one… and here at AskAboutGames we never thought we’d be so excited by cardboard. And just look inside one of the Toy-Cons…

Oh – and each kit thus far is rated PEGI-3.

Video Game Charts by PEGI Age Rating – Weeks Ending January 20th

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Monday is here, which means it’s time for our latest all-formats UK games chart.

To help you choose some of the best games for your family, we’ve gone through the official charts – which cover the previous week of game sales here in the UK – and then grouped together the biggest selling games falling in each PEGI age rating category. That gives you a quick-glance guide to the most popular games that are age appropriate for your family members.

We continue to be in the space after Christmas’ release activity, but before 2018’s big titles have arrived, so there’s not a huge change in the charts this week. Digimon does make a return to a high position this week too, showing that Pokémon hasn’t totally concerned the monster collecting market.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Forza Horizon 3 (Xbox One)

 

Super Mario Odyssey (Switch)
Lego Marvel Super Heroes 2 (PS4, Switch, Xbox One)
Lego Worlds (PS4)

 

The Legend of Zelda: Breath of the Wild (Switch)
Digimon Story: Cyber Sleuth – Hacker’s Memory (PS4)
The Sims 4 (PS4, Xbox One)

 

PlayerUnknown’s BattleGrounds (Xbox One)
Star Wars: Battlefront II (PC, PS4, Xbox One)
Titanfall 2 (PS4, Xbox One)

 

Call of Duty: WWII (PC, PS4, Xbox One)
Grand Theft Auto V (PC, PS4, Xbox One)
Assassin’s Creed Origins (PS4, Xbox One)

 

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

Career Guide: Becoming a Game Artist

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As we continue our series of guides to game careers, this time we’re taking a look at another very popular, fascinating role: the game artist.

So whether you’ve an inspiring game maker in a the family, are a parent or guardian looking at ways to inspire getting enthused about school subjects, or are generally interested in how games are made, read on.

The role:
There are all kinds of game artists. There are character artists, who develop the look and style of games’ characters. There are environment artists too, who flesh out the worlds in which games are set. There are concept artists, who create art to help guide the team building the game; art which is often never seen in a final release. Others craft the objects that fill game worlds, or create menu assets, or 2D visuals. And there are many more, including those that tackle all of the above.

Game artists typically use computer art creation software to build illustrations and 3D models used in games. But traditional drawing and even painting is sometimes used too.

Perhaps most significantly, while many game artists are creating the content of a game designed by other people, most are also working in conjunction with designers, coders, audio teams and so on. That means a game artist’s work can really influence the design of the game. The initial illustrations of a game’s levels might inspire a game designer to add a new gameplay mechanic, for example.

The opportunity:
Game artists can make a living out of their passion for drawing, illustrating and designing, while also being involved in the process of making games, and getting experience in how many parts of a game studio work, expanding the potential of a game industry careers

In the 2016 Salary Survey by Develop, it was found that the average wage of a junior artist globally was £21,250 a year globally. A lead artist on a game can expect to earn an average of £41,985 per year globally, or a little less by the UK average of £41,230 per year.

The challenges:
A lot of people want to be game artists, meaning it is rather competitive. Fortunately, a good number of game art roles do exist in the UK and across the world. However, with so many generalist artists about, to get the game art jobs applicants need to distinguish themselves with knowledge or even experience of other skills in the game development process. More on that below.

The qualifications:
An art qualification – and the experience it brings – will certainly help, and up to any level. Perhaps more so, a portfolio is extremely important. Prospective game artists will need to have a number of examples of their work to hand or easily available. A variety of styles are worth providing, to demonstrate the ability to deliver different looks beyond one personal style. Published work is great, but not essential. Animated or 3D work will equally prove a useful advantage.

Some experience or qualifications in other elements of making games would be helpful to stand as a game-specialist artist. That might mean staying with physics or maths a little longer in education, learning coding, or getting work experience at a game developer in any role. A game design or game art degree would be very meaningful to some employers, and that can be attended by following both creative and scientific education.

IMAGE CREDIT: The Good Life concept art from While Owls studio.

Video Game Charts by PEGI Age Rating – Week Ending January 27th

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As the days start to get noticeably longer, dreams of summer and being outside have started to occupy our minds here at AskAboutGames. However, there’s a good few months to get there yet, and games are, of course, a great way to share time together as a family when the nights remain long and the weather insists on being dreary.

And it being Monday, as ever we’re here to help you choose some of the best games for your family. At AskAboutGames we’ve gone through the official charts – which cover the previous week of game sales here in the UK – to create the lists below. They group together the biggest selling games from the charts by their PEGI age rating category. That gives you a quick-glance guide to the most popular games that are age appropriate for your family members.

And as if to prove the the post-Christmas release lull is starting to pass, this week two new games take the number one and number two all-format chart positions: Monster Hunter: World and Dragon Balls Fighterz respectively. And there’s a scattering of other new games in our list below. Enough, in fact, to inspire us to now mark newly charting games with an asterisk, as seen here.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Rocket League: Collector’s Edition (PS4, Switch, Xbox One)

 

Crash Bandicoot: N.sane Trilogy (PS4)
Super Mario Odyssey (Switch)
Lego Marvel Super Heroes 2 (PS4, Switch, Xbox One)

 

Dragon Ball Fighterz (PS4, Xbox One)*
The Legend of Zelda: Breath of the Wild (Switch)
Pokémon Crystal (3DS)*

 

Monster Hunter: World (PS4, Xbox One)*
PlayerUnknown’s BattleGrounds (Xbox One)
Star Wars: Battlefront II (PC, PS4, Xbox One)

 

Call of Duty: WWII (PC, PS4, Xbox One)
Grand Theft Auto V (PC, PS4, Xbox One)
The Inpatient (PS4)*

* = New entry

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

Video Game Charts by PEGI Age Rating – Week Ending February 17th

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Ever family-focused, here at AskAboutGames towers we’ve had a couple of weeks away from the charts – our editor had newborn twins to tend to. And the future co-op gaming champions arrived a little earlier than expected. So much for getting ahead with some contingency planning. At least you can see family really is at the heart of AskAboutGames. And now we’re back, with our regular all-formats UK game charts update.

These charts are conceived to help you choose some of the best games for your family. To create the lists below we’ve gone through today’s official charts – which cover the previous week of game sales here in the UK. We’ve grouped together the biggest selling games from the charts by their PEGI age rating category. That provides you with a simple guide to the most popular games that are age appropriate for your family members.

This week the 12-years-plus PEGI-rated category is particularly interesting, with some great options for older children not wanting to be patronised. Youngsters at this age often long to play adult and 18-rated games, and might feel they are ready for content rather unsuitable in reality. This week, though, there is the age-appropriate online shooter Overwatch, offering an alluring genre usually confined to older ratings and players. And there is the return of 2006’s thoughtful, beautiful and atmospheric action-adventure Shadow of the Colossus. It might be a little out of the interest for many younger teenagers on the surface, as it is a work of subtlety and eerie calm – but for parents who played the original, the game’s return offers a great chance to play a game together across the generations and share the artful, intelligent side of the medium.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Rocket League: Collector’s Edition (PS4, Switch, Xbox One)

 

Crash Bandicoot: N.sane Trilogy (PS4)
Super Mario Odyssey (Switch)
Lego Marvel Super Heroes 2 (PS4, Switch, Xbox One)

 

Shadow of the Colossus (PS4)
Overwatch: Game of the Year Edition (PC, PS4, Xbox One)
The Legend of Zelda: Breath of the Wild (Switch, Wii U)

 

Monster Hunter: World (PS4, Xbox One)
EA Sports UFC 3 (PS4, Xbox One)
Dynasty Warriors 9 (PS4, Xbox One)*

 

Kingdom Come: Deliverance (PC, PS4, Xbox One)*
Grand Theft Auto V (PC, PS4, Xbox One)
Bayonetta 2 (Switch)*

* = New entry

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

Career Guide: Becoming A Game Producer

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This week in our series of articles looking at building careers in the roles commonly found within a game development team, we’re exploring one of the hardest to define; the game producer.

Just as in the worlds of film, television, music and even things like events, there’s a lot of misunderstanding about the producer role with regard to games. It is, however, an exciting, often creative role than can see you get involved with many aspects of a game’s development, rather than limiting you to a single specialty.

The role:
Put very simply, a game producer makes sure the process and progress of a game’s design, development and release actually happen. Producers keep game develop and design teams moving towards deadlines, working collaboratively and sticking to the same creative and technical vision.

It’s a role that’s different at every studio. Sometimes a producer will work very closely with the director and lead designer, and have a great deal of creative input and control themselves. In other cases their role may be a little more purely organisational, or they may be contracted in as a freelancer late in a project to help bring it under control and steer it over the finish line.

On projects with very small teams – say four or five people – you might not find a producer, or the producer role might be taken by somebody sharing several other roles. At projects with dozens of even hundreds of staff, there might be several producers.

The opportunity:
Producers really make a project happen, and work to be sure ideas and concepts become realities, so the role can be very rewarding. Producers are involved across the team making a game, and so the role is one that is social, organisational and ever-changing. The role can demand a cool head and ability to make decisions when things are tough, which can let you make a significant impact on a game. Producers are problem solvers, collaborators, leaders  and communicators, and can experience the full diversity of a game’s development process.

Producers are also reasonably well paid, though it is worth remembering it is rarely a junior role, and one that requires some climb up the career ladder. According to the 2016 Develop Salary Survey, in 2016 a producer – rather than lead producer – working in the UK earned a respectable £33,123 a year. A more senior ‘production director’, meanwhile, earned a very decent £86,508 a year as a global average.

The challenge:
The role of producer is so varied – and so different from many more established game development roles – that there is less of a clear route to securing a career as a producer. And once you are there, there is a lot of competition from people with other roles in games that are moving sideways to become producers. You may also see experienced producers from film, TV and elsewhere making the move to games.

The qualifications:
The more you know about the full spectrum of making a game – design, art, audio, coding, engineering, tools, pipelines and more – the better, as the best producers are familiar the entire development process so that they know how to keep it working. That does make a generalist game development or game design degree level qualification relevant; getting on one of those courses will require good grades in both the creative and scientific subject matters at lower levels. However, you may find it is as helpful to have some management or production experience in any industry or sector. Finally, many game producers start in a role like QA (testing) or as a junior game designer, and work their way up through a company, eventually moving over into producing, perhaps having expressed an interest in that career path to their employer. And if you do find yourself at a small  or new team, taking on managerial and organisation roles within that outfit could prepare you well for becoming a game producer at a larger studio.

It’s also really important to prove you can see project through to completion. If you have even made a game on your own as a hobby project, having completed it with good planning and thorough documentation, than that could become something of portfolio piece for applying for a junior production role.

To learn more about the game producer role, listen to this special BAFTA podcast, where Ask AboutGames editor Will Freeman interviewed several game producers on stage at a special ‘BAFTA Guru’ event in 2017.

IMAGE CREDIT: PlayWest Games

Video Game Charts by PEGI Age Rating – Week Ending February 24th

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Looking for a game to keep your family occupied after the promised UK blizzard sets in this week? Then our regular all-formats UK game charts update is here to help.

We share these specially tailored charts to help you choose some of the best games for your family. We’ve poured through the newly released official charts, which cover the week of game sales here in the UK up to an including February 24th, and grouped the games by their PEGI age category. As such, our reorganised chart provides you with a simple guide to the three most popular games that fall under each age rating.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Rocket League: Collector’s Edition (PS4, Switch, Xbox One)

 

Super Mario Odyssey (Switch)
Crash Bandicoot: N.sane Trilogy (PS4)
Lego Marvel Super Heroes 2 (PS4, Switch, Xbox One)

 

Shadow of the Colossus (PS4)
The Legend of Zelda: Breath of the Wild (Switch, Wii U)
The Sims 4 (PS4, Xbox One)

 

Monster Hunter: World (PS4, Xbox One)
EA Sports UFC 3 (PS4, Xbox One)
Metal Gear Survive (PS4, Xbox One)*

 

Grand Theft Auto V (PC, PS3, PS4, Xbox One)
Call of Duty: WWII (PC, PS4, Xbox One)
Assassin’s Creed: Origins (PS4, Xbox One)

* = New entry

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 


Career Guide: Becoming A Game Coder

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As we continue our series of articles looking at securing a career in the game industry, this week we’re considering one of the most important, established roles there is. So if you or a family member dream to make games, read on. And check out the other articles in the series.

Code is what makes games work. It assures that games function, keeps them behaving and is the foundation on which gameplay, level design and even game stories are built. So game coding is about as important as it gets to developing games.

The role:
In the simplest terms, game coders – previously known more commonly as ‘game programmers’ – write the code that makes games work. However, there are many different types of game coding role. On a very small team, a single coder might write all the code within a given game. At a studio with hundreds of staff, you can find lots of very specific coders; perhaps a character AI coder creating the code that dictates how computer controlled characters behave and make decisions on their own, and a physics programmer, who writes the systems that control how in-game objects, assets and environments move, collide and physically interact. Other coders might devote their time to code that manages how sound behaves in a game, or how online multiplayer elements are run.

Code is certainly a science, but it can be creative too. Game coders can have a huge impact on how a game functions, and even influence gameplay and game world design with the programming solutions they come up with. Some coders practice their specialty in isolation, but most work with many other specialist coders, or closely with game designers, producers, directors and the rest of a team. And an audio coder, for example, might spend a great deal of time collaborating with their team’s sound designer.

And a clarification: it used to be the case that ‘coder’ referred to a less experienced or hobbyist programmer, but that is less the case now.

The opportunity:
There are a lot of game coding roles, and now more than ever, there are a great many ways to learn coding. And while there is a vast diversity in the types of coding jobs out there, what coding is is very clear, and can thus be taught and learned in a quantifiable way.

If you like technology, technical challenges, problem solving and making things, coding is very rewarding. Many people take great pleasure in coding, and if you enjoy it, it can mean a job you love for life. Coding is generally collaborative, but you will spend a great deal of time focused on your own work, and going into meticulous detail, which most coders adore.

Coding, like most game development jobs, is relatively well paid. In the 2016 Develop Salary Survey it was reported that the average annual wage in the UK for a junior programmer was £23,868. Meanwhile, in the UK a lead programmer can expect an annual wage of £51,085.

The challenge:
Coding takes a lot of dedication and skill, and involves very hard work, and sometime long hours. Today there are numerous initiatives, opportunities and technologies that make coding more accessible, but to make a career from it means a lot of effort perfecting your craft. Fortunately, you can find out while you are fairly young – or old – if you like coding, by joining a coding club, experimenting with a platform like a Raspberry Pi or Micro:bit, or taking an online course in a starter coding language like Scratch.

Also, while there are a lot of coding roles in game development, there are a lot of talented coders. Dedication and enthusiasm will see you join the best of the competition.

The qualifications:
In terms of traditional academic subjects, computer science, maths and physics are very useful. They will also lead you more easily find a place on a coding, computer science or game coding course at a higher education level.

Today, though, coding education starts at a primary school level, so you can follow a path with coding from where you find it at a school or college.

Some knowledge of the other aspects of game development is important, so you might want to consider a generalist game development course at a university level. But many employers in the game industry are more interested in pure coding, computer science or game coding qualifications. And there is a great deal you can learn about other aspects of game development on the job as a junior, by establishing a hobbyist team with fellow aspiring game creators, through your own research, or via internships and placements.

Video Game Charts by PEGI Age Rating – Week Ending March 3rd

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It’s been a strangely quiet week for the game charts, with not single new entry across the top-40, or in our round-up below. The snow, it seems, can bring everything to a stop, even if frozen rails can’t be the reason. Still, the new chart is at least reordered, with some great games for your family to chose from.

As is a longstanding Monday tradition here at AskAboutGames, we’ve gone through the official UK all-formats video game sales charts, and broken them down to create the lists below. Those lists each group together the biggest selling games from the charts by their PEGI age rating category. That gives you a quick-glance guide to the most popular games that are age-appropriate for your family members.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Rocket League: Collector’s Edition (PS4, Switch, Xbox One)

 

Super Mario Odyssey (Switch)
Crash Bandicoot: N.sane Trilogy (PS4)
Lego Worlds (PS4, Switch, Xbox One)

 

The Legend of Zelda: Breath of the Wild (Switch, Wii U)
Shadow of the Colossus (PS4)
The Sims 4 (PS4, Xbox One)

 

Monster Hunter: World (PS4, Xbox One)
EA Sports UFC 3 (PS4, Xbox One)
PlayerUnknown’s Battlegrounds (Xbox One)

 

Grand Theft Auto V (PC, PS3, PS4, Xbox One)
Call of Duty: WWII (PC, PS4, Xbox One)
Tom Clancy’s Rainbow 6: Siege (PC, PS4, Xbox One)

 

(NO NEW ENTRIES THIS WEEK)

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

Career Guide: Becoming A Game Writer

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Over recent weeks we’ve been looking at what is involved in a number of different roles common at studios where video games are made. We’ve considered the work itself, the potential for creativity and earnings, and the experience or qualifications typically needed to secure such a role.

This week, we’re turning our attention to the video game writer; a role that has become more common over time, as games have become more complex and sizeable, allowing more capacity for stories, characters and narrative detail.

While the original game story might be ‘three lives; save the world’, today it is much more common to see length, intricate and beautiful storytelling, or even a lot more plot and substance in genres like football or driving games.

But what does a games write do, and what is the opportunity for the aspiring game maker in your family?

The role:
Game writers, of course, often use words to tell stories in games. but as well as writing scripts and text that tells the player a tale, they can add a great deal of flavour and feeling to game worlds. Perhaps you’ve played a game where you can collect hidden letters and notes that add background information to a game world? That’s the work of a game writer. They might also write tutorials and menu text, or databases of information that players can access in a game’s back end.

Equally, many game writers create a lot of content the player might never see; sometimes there are thousands of words written that detail game locations, or flesh out a character’s history, or offer lines of dialogue, all of which are never intended to be included in a game. These background materials can help shape a world, guide designers, assure that game worlds make sense and do not contain contradictions, and provide a document a game development team can follow. They can also make sure that the world a player does see is convincing, and feels rich and detailed. Game worlds that make sense, are believable and feel authentic often have a lot of background writing to thank for their realism.

Theres also an older definition of the term ‘game writer’. Back in the early days of video games – and more so with board games – the ‘writer’ might be the person who came up with the game idea, designed it, or even wrote the code. As such, some modern game writers do also contribute to a video game in a way that could be defined as a ‘game designer’, ‘game coder’, ‘game director’ or ‘game developer’ more broadly. In other words, some game writers take the creative lead of a team, and bring many other skills to the table.

The opportunity:
Game writers get to write. That may sound obvious, but if you enjoy the creativity of writing, adore video games, and like the idea of shaping and guiding the form a huge game world takes, game writing can be a dream career.

‘Game writer’ is a slightly more abstract, flexible role definition than something like ‘character designer’, so often game writers find themselves shaping or creating their own job description and place within a studio. But certainly, there are more game writers roles today, and there is a stronger sense of what those roles are, meaning you will see job postings and opportunities for game writers. Still, there are far less opportunities for game writers than more traditional and core game development roles, so you’ll have to work hard to become one.

Indeed, while it’s been relatively easy to find data on the average earning of the likes of game producers and game coders for this series of articles, there are almost no figures on what game writers get paid. That might show that there aren’t that many, or that the conventions of game writing haven’t settled down. Still, if you do well, you will likely earn wage in keeping with other game making roles, which can be very good.

The challenge:
As well as what we’ve touched on above, there’s less direct or proven routes to become a game writer. Game writing qualifications are rare and often unproven. Fortunately, there are solutions.

The qualifications:
While game writing qualifications are uncommon, the same writing skills – and even qualifications – that see people work writing for films, TV and so on are workable, as the skills are transferable.

There really is no standard way in, but there are two approaches to consider.

Firstly, write anything, published or not. And write in different styles and for different purposes. It all builds portfolio, proves dedication, and gives potential employees a sense of your writing voice – or, ideally, writing voices.

Secondly, working with a small or independent team might let you try your hand at game writing while also serving other roles (most small teams have multitasking staff). That will give you experience without needing a full ‘game writer’ job, let you see how game writing fits in with the wider game making process, and give you portfolio material that has appeared in actual games.

You might join such as a team during a generalist University game making course, just after graduation, or simply by forming one with friends. And that same University course will inform a broader understanding of how games are made.

In terms of qualifications at a GCSE or A level, of course English writing will help, as may something like communication studies, where you learn how media works. But don’t discount sticking with subjects like coding, maths or computer science through to at least GCSEs, as they will let you keep a sense of the technical side of making games… and a creative writer that understands how games are made is perhaps the perfect games writer.

Video Game Charts by PEGI Age Rating – Week Ending March 10th

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This week our round-up of charts comes a little later than usual, thanks to delays at the level where retailers provide sales data on which the charts are based. Finally, though, the numbers are in, so we can bring you our regular run down of the best selling games within each age rating category.

Our special version of the charts is conceived to help you choose some of the best games for your family. We build the lists below by going through the latest official charts – which cover the previous week of game sales here in the UK. We’ve grouped together the biggest selling games from the charts by their PEGI age rating category. That means you have a quick read guide to the most popular games in each age group, making it easier for you to find which releases might best suit your family.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

TT Isle Of Man: Ride on the Edge (PS4, Xbox One)*
FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)

 

Super Mario Odyssey (Switch)
Lego Worlds (PS4, Switch, Xbox One)
Crash Bandicoot: N.sane Trilogy (PS4)

 

The Legend of Zelda: Breath of the Wild (Switch, Wii U)
Shadow of the Colossus (PS4)
The Sims 4 (PS4, Xbox One)

 

Bravo Team (PS4)*
PlayerUnknown’s Battlegrounds (Xbox One)
Monster Hunter: World (PS4, Xbox One)

 

Grand Theft Auto V (PC, PS3, PS4, Xbox One)
Call of Duty: WWII (PC, PS4, Xbox One)
Tom Clancy’s Rainbow 6: Siege (PC, PS4, Xbox One)

* NEW ENTRY

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

How are mobile game age-ratings decided? And what can you do if you find inappropriate content in mobile games?

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It is almost impossible to keep up with the number of mobile games released today.

That may sound like hyperbole, but what data does exist gives a hint of the numbers. As far back as January 2016, exactly 19,252 games were released for iPhone and iPad in that month alone. By July 2017, a total of 783,269 different games were available on the store – a number which doesn’t include all those titles removed from sale as developers or game hardware left them behind.

Over on the Android store, in June 2017 some 1,300 apps were released a day, many of them being games. And the numbers keep growing.

As such, the challenge for making sure only appropriate mobile games are available to youngsters is an obvious one. To give a mobile game an age rating ideally means playing it in great depth, exploring its every nook and cranny. But with hundreds or sometimes thousands of games released for mobile every day, that just isn’t possible. Unfortunately, the many thousands of ratings experts that would require just aren’t available.

Instead, a group called The International Age Rating Coalition – or IARC – grants mobile app age ratings, and is formed from bodies like PEGI, which gives games age rating across Europe. When a game developer submits their creation to be sold on a given app store – such as the Google Play Store – they have to provide a bounty of information on the game’s content. Some checks are done, but it is impossible to keep track of everything.

That means app age-ratings are largely based on the developer’s insights, and as such are only advisory with regard to audiences. Rating authorities across the world do retrospectively and selectively check the ratings on thousands of apps – the UK’s VSC Rating Board alone have looked at over 8,000 – but there is still a battle to keep pace with the volume released.

And if a developer lies in the submission, an inappropriate age rating can be applied. Fortunately, that is rare, but it does happen.

Take the recent app titled ‘call Blaze and the Monster Machines 2018’, released on the Google Play app store. This unofficial, counterfeit app looked like a game for the Nickelodeon series Blaze and the Monster Machines, but it was essentially a fake – albeit functional – release.

The app simulated a phone call, letting users ‘ring’ Blaze and friends. The call went through to what seemed to be an automated voicemail response. The audio message was very inappropriate for a game rated as 3-years-plus, threatening children with violence.

The app was reported, and taken down by Google as soon as possible, before many copies were downloaded.

The lesson to learn is that users reporting apps have a huge power to protect people from inappropriate apps. The IARC has published a detailed guide to both how apps are rated, and how to report inappropriate content. You can equally report a game to PEGI, the pan-European ratings board. Both PEGI and the IARC are here to protect you and your children, and can do much if a game is reported and deemed to be inappropriate for audiences of different ages.

You can also learn more about the PEGI ratings here on AskAboutGames, and check our guide on how to set-up parental controls on mobile devices to make sure your kids play the right games the right way.

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