Quantcast
Channel: Will Freeman – AskAboutGames
Viewing all 96 articles
Browse latest View live

Career Guide: Becoming A Game Performer

$
0
0

Recently here at AskAboutGames we’ve been sharing insights and advice about the various roles that can be part of the team that develop a video game, and what is needed to make a career from them. If you have a family member with a passion for games, thinking about a future working with games isn’t just a way to inspire and focus school studies for now; it can lead to a personally rewarding, well-paid future making a living making games. Or maybe you’re just interested to learn how games are made.

This week we’re here to do that again, but we’re looking at a rather less central role; that of the game performer.

Since games have become complex enough to include winding narratives, complex scripts, elaborate action scenes and lengthy spoken dialogue, there are now ample opportunities for actors, be it as a voice-over artist, motion-capture performer, or even as the foundation for a game’s lead character.

The role:
The most common work for actors in games is providing voice over – or ‘VO’ – work. That often means visiting a special recording studio – of which there are many in the UK – and spending time in a voice over booth, delivering lines of dialogue. You might do this on your own, or with others. And you might even play the role of more than one character in a single game. That could mean hundreds of lines of dialogue as a central cast member. Or simply providing dozens grunts, groans and yelps of a background monster.

Then there is motion-capture  or ‘mocap’ work, where a performer provides movements which are captured using special cameras, and then reproduced in a game by an entirely graphical game character. Imagine a game where a monster jumps to the floor and does a forward roll. That might have originally been a human in a special mocap suit, performing the tumble in the real world, before having the nuance of their movement applied to a game character. Mocap acting is sometimes just like normal acting, where you might have to walk through a set talking with another character. But some mocap work is more comparable to stunt performing. Mocap can also cover capturing facial movements, or even hand movements. And there is ‘full performance motion capture’, where body movements, facial expression and spoken dialogue are all captured simultaneously.

Finally, a very few actors are lucky enough to really play and even shape the central character of the game. Take the case of Nathan Drake in the Uncharted games. The actor Nolan North provided the voice over and mocap work for Drake, but also provided the visual inspiration for the character and – over time – his performance started to influence how the character was written.

The opportunity:
Making a living as a performer can be tough. However, there is a sense in the video game industry that too many actors are missing out on the opportunity game performing brings, simply by not understanding how significant and varied that prospect is. While there is much competition for roles in film and TV, less actors seem to be seizing the opportunity of game performing.

As for the potential earnings, AskAboutGames wouldn’t pretend to be an expert on actors’ earnings. It is the case that most game actors also perform in film, TV, theatre, advertising and many other spaces as a freelancer – and there’s a good chance adding games to that list will greatly increase your opportunity to thrive as an actor.

Games acting also offers a unique creative opportunity with many rewards for those keen to explore different types of performance. VO and mocap work rarely involves costume, make-up or even sets, and you may before a completely different creature that human – all without the encumbrance of getting dressed up. As such, it is a ‘theatre of the mind’ performance opportunity rarely offered in other acting jobs.

And numerous UK games developers make award-winning use of game performers, such as Ninja Theory, who innovated mocap in their games Heavenly Sword, Enslaved and Hellblade – the game you can see having its performance prepared in this article’s image.

The challenge:
Game performance is surprisingly different from other acting forms. Scripts are often out of order; or, rather, in the order the game stores them, as they may be delivered in whatever order the player’s actions dictate. And you may be filling in one half of a conversation without the other actors present. That will be very unfamiliar to traditional and conventional actors. Mocap is a very specific skill, requiring performing for capture, rather than an audience or camera – often wearing strange suits covered in capture markers; something that takes some getting used to.

And, of course, there’s all the usual challenges that make performance a career with little guarantees of success or steady income.

The qualifications:
Again, here at AskAboutGames we’re not experts in acting careers. Obviously drama qualification and training can help, and a demonstrable interest in both games and the creation of games will be a huge advantage, showing you know games as well as performance. And to transfer from other acting roles, numerous courses are now forming in the UK, such as those by the team at The Mocap Vaults, training by voice over and performance specialist OM, and the work of The Mocap Academy.

These courses are, of course, private, and provided here as examples rather than recommendations. Others are available.

IMAGE CREDIT: Ninja Theory, Hellblade capture.


Video Game Charts by PEGI Age Rating – Week Ending March 17th

$
0
0

We’ve talked before about how the new year can offer a period where there is little movement in the video charts. That’s because so many releases aim for a Christmas release – targeting gift buyers – or summer – when people have time like school holidays to play games. And it might just be that the new year fallow period is finally over – as this week the two best selling games overall are new entires; Burnout Paradise: Remastered and Kirby Star Allies.

Here at AskAboutGames we provide these specially customised charts to help you choose some of the best games for your family. We’ve gone through the newly released official video game sales charts in meticulous detail, and grouped the games by their PEGI age category. As such, our tailored chart provides you with a simple guide to the three most popular games that fall under each age rating.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Forza Horizon 3 (PC, Xbox One)

 

Burnout Paradise: Remastered (PS4)*
Kirby Star Allies (Switch)*
Super Mario Odyssey (Switch)

The Legend of Zelda: Breath of the Wild (Switch, Wii U)
Shadow of the Colossus (PS4)
The Sims 4 (PS4, Xbox One)

 

PlayerUnknown’s Battlegrounds (Xbox One)
EA Sports UFC 3 (PS4, Xbox One)
Devil May Cry: HD Collection (PC, PS4, Xbox One)*

 

Grand Theft Auto V (PC, PS3, PS4, Xbox One)
Fallout 4 (PC, PS4, Xbox One)
Tom Clancy’s Rainbow 6: Siege (PC, PS4, Xbox One)

* NEW ENTRY

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

GDC news round-up; Or ‘why should my family care about an industry conference’?

$
0
0

Last week, tens of thousands of games makers flocked to the annual Game Developers Conference in San Francisco.

Better known as GDC, it has traditionally been a chance for games makers and those that create games making software to share ideas, knowledge and experiences, predominantly through lectures, seminars and workshops.

So why would that be interesting to families that visit AskAboutGames? Simply put, the conference has evolved. When our team members were at the event ten years ago, there was a much less significant spotlight shining on how games were made. We remember a tiny press room with a handful  industry press, and game industry legends strolling the conference floor without any PRs escorting them so as to mediate their contact with press.

A decade on, and the interest in games globally means people are – just as has long been the case with cinema and music – now interested in the back story of games, and how they are made. As such, with each GDC more press, PRs and others have descended on the show, making it a new destination for big announcements and product reveals, just as seen more traditionally at shows like E3 and Gamescom.

That considered, we thought we bring you our favourite news from this year’s show. Some will be fun to share with your family if a younger relative is wondering what making games is like as a potential career, and others will let you start to think about how the role of games and technology in your family home, or even in the classroom. And not every announcement is strictly about games, because today, game technology is everywhere.

• Disney showcased a new technology that turns normally written movie scripts into VR experiences, so a director can immediately inhabit a world they are creating, and explore it from the inside. Imagine how that might change the way we do our home work in a few years! (To see more visit Variety)

• And if you want great discussion point about how a game character is designed – perhaps of interest to a youthful wannabe game creator in your family – a talk on the original creation of Sonic the Hendgehog revealed some fascinating, easily understood insights. (To see more visit Eurogamer)

•  Another taste of the future of learning in the classroom came via Epic, which is a technology used to make and power video games. At Epic’s lead session, Lord of the Rings actor Any Serkis performed a scene from Macbeth, all without being there. Special cameras caught his performance live, and recreated him instantly on-screen in computer graphics, with near photorealistic accuracy. Then, an expert was able to tweak and change the shape of Serkis’ digital representation, showing how we could, in the future, act like a a creature entirely like ourselves – let’s say a monster. We could then have that monster appear on-screen instantly, following our every move, right down to the squint of an eye. Conversations with your family about how that might be used in games, using your imagination and at school might really inspire young minds pondering a future making things with technology. (To see more visit MCV)

• We keep hearing about how artificial intelligence – or ‘AI’ – is going to control everything in the future – maybe even us. When computers can think, work, speak and make decisions without us, thinks like work, study and leisure will be entirely different. Or will they? At GDC Emily Short of Spirit AI – which helps make artificial characters that can talk with us, perhaps to police online games when there’s too much going on for humans to look after everyone – gave a thrilling overview of what AI will mean to our future. (To see more visit GamesIndustry.biz)

• Press also got to try the Oculus Go VR headset. Normally proper VR equipment that doesn’t use a mobile phone is very expensive, and requires a separate and even more expensive high-end PC. The Oculus GO, meanwhile, is a standalone VR headset, meaning there’s no need for wires, a PC… or a mobile phone. At $200 it is much cheaper than comparable hardware, and as it inevitably comes down in price over time, it may finally put VR in the hands of the masses; something that has thus far not happened, seriously hindering VR’s potential. (To see more visit UploadVR)

IMAGE CREDIT: Oculus

Video Game Charts by PEGI Age Rating – Week Ending March 24th

$
0
0

It’s proving an exciting time in the games charts, as following last week’s trend, this week the top four overall games are all new entires: Sea of Thieves; A Way Out; Ni No Kuni II: Revenant Kingdom; Assassin’s Creed: Rogue Remastered (in that order). New game releases and the dawn of summer have long gone hand-in-hand, so we can only hope this means good weather is also on the way,

As is a tradition here at AskAboutGames, we’ve poured through the official UK all-formats video game sales charts. After careful examination, we’ve divided the best selling games into groups which gather titles with the same PEGI age rating. That gives you a convent, quick-read guide to the most popular games that are age-appropriate for your family members.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Rocket League: Collectors Edition (PS4, SwitchXbox One)

 

Burnout Paradise: Remastered (PS4)
Super Mario Odyssey (Switch)
Kirby Star Allies (Switch)

Sea of Thieves (Xbox One)*
Ni No Kuni II: Revenant Kingdom (PC, PS4)*
The Legend of Zelda: Breath of the Wild (Switch, Wii U)

 

EA Sports UFC 3 (PS4, Xbox One)
PlayerUnknown’s Battlegrounds (Xbox One)
WWE 2K18 (Switch, PS4, Xbox One)

 

A Way Out (PS4, Xbox One)*
Assassin’s Creed: Rogue Remastered (PS4, Xbox One)*
Grand Theft Auto V (PC, PS3, PS4, Xbox One)

* NEW ENTRY

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

Article 0

$
0
0

With two new entires charting in our guide this week  – Forza Motorsport 7 and Far Cry 5 – it goes to show that the long-running series can still dominate gaming. And it’s a sign that the traditional summer new releases window continues in good health. But what are the most popular games suitable for your family members to be playing?

At AskAboutGames we compile these specially tailored charts to help you choose some of the most popular games that are age-appropriate for your family. We’ve gone through the newly released official charts, which cover the week of game sales here in the UK, for the week ending March 31st. We’ve taken the three best-selling games within each PEGI age-rating category, and grouped them together. As such, our reorganised chart provides you with a simple guide to the most popular games that fall under each age rating.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Forza Motorsport 7 (Xbox One)*

 


Super Mario Odyssey (Switch)
Crash Bandicoot N.Sane Trilogy (PS4)
Burnout Paradise: Remastered (PS4)

 

Sea of Thieves (Xbox One)
The Legend of Zelda: Breath of the Wild (Switch, Wii U)
Ni No Kuni II: Revenant Kingdom (PC, PS4)

 

PlayerUnknown’s Battlegrounds (Xbox One)
EA Sports UFC 3 (PS4, Xbox One)
Uncharted: The Lost Legacy (PS4)

 

Far Cry 5 (PS4, Xbox One)*
Call of Duty: WWII (PC, PS4, Xbox One)
A Way Out (PS4, Xbox One)

* NEW ENTRY

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

Career Guide: Game Audio Roles Explained

$
0
0

After a short break when GDC took over, our game careers series is back. Each piece in the series so far has looked broadly at a different game career, weighing up the opportunities, challenges, routes to employment and more. You can find our overall guide – which details the careers we’ve covered and those we’re set to look at in the future – right here.

These pieces should be interesting if you’re trying to get a family member engaged with their education, have somebody at home with their heart set on working making games, or if you just want to learn more about how games are made. yourself.

This week, we’re looking at the many types of role that come under the umbrella term ‘game audio’.

The role:
Creating game audio involves many different specialities, so we’ll stick to the most prolific here.

There are composers, of course, that create musical scores for games, sometimes working with orchestras or bands, and there are those that create purely computer-generated music. Many game composers, though, do a little of both. Sometimes game composers have the unique task of creating dynamic music that changes in time with what the player is doing in game. It’s a unique and exciting challenge.

Elsewhere, there are those that create or record sound effects  That might involve field recording – perhaps rigging up a racing car with microphones to get real engine sounds as it tears around a track – or foley – where real sounds are created using various objects; usually to create the sound of something else. And, of course, some game audio specialists create and simulate sound effects using computer software, instead of recording existing or created sounds.

Those in game music and game sound effects will also likely ‘mix’ and prepare sound effects so they serve their function within a game. That more technical work is related to that of sound engineers, who might build special software ‘tools’ used for making and placing game sound effects, and handle the technical and technological process of audio working properly within a game –  and with all the other parts of that game. Game sound, after all, is often as interactive as the graphics themselves. Sound engineers may also, for example, work out how sound effects within a game echo off the walls of a building in that game, or how a sound of a game vehicle changes with regard to its position relative to the player.

Then there is the work of recording and preparing voice overs provided by actors – also known as ‘VO’ work. VO usually includes directing the actors, helping them understand their character. It will often also see you paired with a sound engineer or mixer who works with you capturing dialogue.

The opportunity:
There are a lot of roles available providing and creating sound for video games – both in terms of the diversity of roles and the number of positions out there. At a large game studio you might get a very specific audio role in a vast audio team… and at a small studio you might handle all of the above.

Game audio roles are usually very creative, and the technology and expertise moves forward very fast, so you can always expect a fresh challenge. And with the arrival of technologies that fully enclose players like VR, there’s a whole lot new to be discovered in making game audio really push the potential of whats possible in 3D spaces.

As for what you might be paid, the diversity of types of game audio role make it hard to be specific, but you can certainly earn a decent living. According to the most recent Develop Salary Survey, a junior game audio professional earns an average yearly wage of £29,736 globally. A senior game audio professional, averages £43,250 annually across the world.

The challenge:
Many people working in other audio specialities – perhaps in film, television, training software or the music industry itself – have skill sets that make them valuable to those needing expert game audio. As such, while the number of roles is high, so is the competition.

The qualifications:
Some traditional music education will be a great foundation, as will quantifiable experience or qualification with various instruments. And as mentioned above, previous audio-related experience in any field – not just games – will be a great boon. A music, audio or sound design-related university level degree will also be a great help, but there are those that have instead qualified in game development and design at that level, while keeping up musical training as an extra curricular task.  Certainly, demonstrating an enthusiasm for and knowledge of not just music and sound – but also the game development process – will really help you stand out.

And, as ever, a portfolio is really important. Samples of published work will be great, whether in games or beyond. But – whether you’ve not had any work published or don’t have a specific professional game project to show – it will also help if you have samples of what you can do with audio created specifically for games. You could create your own audio for an existing game purely as a proof of concept, or you could make sound content for a new game with a team of friends who are building the rest of the game. You could do that in your spare time, or as part of, for example, a university course or local game jam.

IMAGE CREDIT: UK game audio voice recording specialists OM

Video Game Charts by PEGI Age Rating – Week Ending April 7th

$
0
0

Having spent the day in the audience – and on the stage – at the brilliant and ongoing London Games Festival, we’re finally back at our desks gathering information on the best games for your family.

As with every Monday, today we’re here to help you choose some of the most popular video game releases for your family. Here at AskAboutGames we’ve picked our way through the official charts – which cover the previous week of game sales across the UK – to create the lists below. They group together the best selling games from the charts by their all-important PEGI age rating category. That gives you a quick-glance guide to the most popular games within each age category.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Forza Motorsport 7 (Xbox One)
Mario Kart 8 Deluxe (Switch)

 


Super Mario Odyssey (Switch)
Crash Bandicoot N.Sane Trilogy (PS4)
Sonic Forces (PS4, Switch, Xbox One)

 

Sea of Thieves (Xbox One)
The Legend of Zelda: Breath of the Wild (Switch, Wii U)
The Sims 4 (PS4, Xbox One)

 

PlayerUnknown’s Battlegrounds (Xbox One)
Star Wars Battlefront II (PC, PS4, Xbox One)
EA Sports UFC 3 (PS4, Xbox One)

 

Far Cry 5 (PS4, Xbox One)
Call of Duty: WWII (PC, PS4, Xbox One)
Grand Theft Auto V (PS3, PS4, Xbox 360, Xbox One)

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

Video Game Charts by PEGI Age Rating – Week Ending April 14th

$
0
0

After a brilliant week for games in the UK – with the London Games Festival, Game BAFTAs and EGX Rezzed gaming expo all taking place – its time once again for our special PEGI age-rating charts

The PEGI age-ratings – granted to games in the UK by a group of experts at The VSC Rating Board – let you know what audiences a given game is suitable for. At one end of the spectrum are titles rated as suitable for those three years old and above, and at the very opposite end there are those that only suit an adult audience. Each week here at AskAboutGames we take the latest all formats game charts in full – which list the best selling games in the UK – and pick out the three highest ranking games from each age category. That results in the list below, which helps you see which are the most popular age-appropriate games for your family, whether you’re looking for something you can all play together, or, for example, a gift for a 16-year-old who longs to play 18-rated games, but needs something that will engage them while still being appropriate to their age.

And this week, for the first time we’ve linked each game title – where possible – to the VSC entry for the game and associated titles, so that you can see the precise reasons a game got the age rating it did.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Gran Turismo: Sport (PS4)

 


Super Mario Odyssey (Switch)
Crash Bandicoot N.Sane Trilogy (PS4)
Lego Worlds (PS4, Switch, Xbox One)

 

Sea of Thieves (Xbox One)
The Legend of Zelda: Breath of the Wild (Switch, Wii U)
The Sims 4 (PS4, Xbox One)

 

PlayerUnknown’s Battlegrounds (Xbox One)
Star Wars Battlefront II (PC, PS4, Xbox One)
PlayStation VR Worlds (PS4)

 

Far Cry 5 (PS4, Xbox One)
Grand Theft Auto V (PS3, PS4, Xbox 360, Xbox One)
Fallout 4 (PC, PS4, Xbox One)

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 


Careers Guide: Testing and Localisation

$
0
0

Rounding up our long running careers series is perhaps the most traditional route into games; that of the tester.

Or at that least that’s what many will tell you testing – also known as ‘quality assurance’ or ‘QA’ – serves the industry as. Certainly, it can provide a great entry level job, and traditionally QA work has beeb a way to get into working in other specialities in games.

But as games have grown, so has what testing includes; especially when you consider that today ‘localisation’ is part of the discipline. Localisation includes translating, but also much more than that; a game might need the script edited to make jokes work in a distinct culture, or even have its screen layouts reshaped to make space for new longer words or phrases. Sometimes game mechanics even need reworking to make them functional or appropriate in another country.

The role:
Traditionally, testing means playing a game – and usually an unfinished one – looking for mistakes and errors. A tester might find that a game crashes at a certain point, has an inconstancy in its script, or that a character can walk through what should be a solid wall. Testing often involves playing games, but it can also be laborious; going through a game testing that every wall is solid isn’t as fun as playing a game for fun’s sake. But it can be a great way to get a job at or a studio – or a company providing game testing services – letting you learn the process of games being made, and increasing your chances of finding the contact that helps you level up your games career.

However, increasingly game testing – and the craft of localising games – is a great life-long career full of challenge, technicality and creativity.

The opportunity:
As mentioned above, testing is a great way to get close to the game development process. By the same breath it also lets you get published game titles on your CV or portfolio, and puts you right in an industry where you might find other work or future employers.

Testing work is one of the lower paid jobs in the industry, but it still provides a great wage for starters. According to the most recent Develop Salary Survey, a QA tester earns an average yearly wage of £20,866 globally. A QA lead, meanwhile, averages £33,016 annually across the world.

The challenge:
Testing is a great opportunity to get involved with the industry and the game development process, and you’ll find yourself playing secret game projects well ahead of release, so – especially as an entry level career – there’s little to complain about, beyond the slightly lower than average industry wage. But some will tell you that testing can be a bit of a grind at the junior level. Certainly, playing games to find problems rather than have fun utterly shifts the experience of tackling a game. Testing certainly isn’t just ‘playing games for a living’.

The qualifications:
As with most games roles, traditional education will be a great foundation even if there’s just a general spread of decent grades in core subjects. The likes of computer science and design might help at GCSE-level and equivalent. Beyond that, a game design or game-related degree will be a huge advantage. But it isn’t essential. A demonstrable willingness to work hard, enthusiasm for games as a medium, and a eye for detail will be a great boon. And, of course, if you have a genuine passion for testing and localisation as a career, you’ll stand out from the many wanting to use it as a route in to another role.

And if you worked on a student or game jam project, and provided testing services on that project, make sure you included the in any testing job application as a starter portfolio piece. It may not have been a published game, but working examples open doors in the world of the games industry.

Of course, if you speak other languages well, that can significantly bolster your chances in translation. And if you have studied or lived in a culture other than that of a game’s country or countries of origin, you’ll be a boon to any localisation of a game.

Video Game Charts by PEGI Age Rating – Week Ending April 21st

$
0
0

After a stunning weekend in the sunshine, here at AskAboutGames towers the cold has returned, meaning a chance to squeeze in some gaming without the guilty feeling that we should be out in the garden. If you’re in a similar situation, you might be looking for some new games for your family to play.

Fortunately, you’ve found the right place to check out the most popular games of the past week, grouped by their PEGI age-rating so that you can see which is appropriate for your family.

PEGI ratings are granted to games in the UK by a group of specialists at The VSC Rating Board. They might deem a very family-friendly game as suitable for players aged three years old and above… or they might see that a very adult game will only suit an adult audience, meaning it gets and 18-years-plus rating. And physical copies of games cannot be sold in the UK without a PEGI rating. Each week the AskAboutGames team pour through the latest all formats game charts in full – which list the best selling games in the UK – selecting the three highest ranking games from each age category, and gathering them in the categories below.

Most games below link to their profile over on The VSC Rating Board website, so you can see details of why they were granted the rating they received.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Rocket League Collectors Edition (PS4, Switch, Xbox One)

 

Super Mario Odyssey (Switch)
LEGO Marvel Super Heroes 2 (PS4, Switch, Xbox One)
Splatoon 2 (Switch)

 

The Legend of Zelda: Breath of the Wild (Switch, Wii U)
Sea of Thieves (Xbox One)
The Sims 4 (PS4, Xbox One)

 

PlayerUnknown’s Battlegrounds (Xbox One)
Star Wars Battlefront II (PC, PS4, Xbox One)
PlayStation VR Worlds (PS4)

 

God of War (PS4)*
Far Cry 5 (PS4, Xbox One)
Yakuza 6: The Song of Life (PS4)*

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

* New entry

Banned in the UK: Anime RPG’s Ratings Denial and the Powers Protecting Consumers

$
0
0

For all the debate around games and violence, it is extremely rare for a game to be banned here in the UK. That is largely because of the ratings process carried out by The VSC Rating Board, which goes through any game due to be released on these shores, and after careful consideration grants that game its PEGI age rating; anything from a three-years-plus rating to an 18-years-plus rating.

Age ratings on games don’t only protect youngsters from mature content – though that is a vitally important function of their application. They also make sure, in limiting games with mature content to adult audiences, that video games as a medium do have the option of exploring mature themes, topics and issues. If we didn’t have the option of giving a game and 18-years-plus rating, mature games simply couldn’t be sold, because they might be provided to young players. So age ratings protect younger players, and game’s ability to offer experiences for a range of age-groups.

Sometimes, though, a game isn’t suitable for anybody, and even an 18-years-plus PEGI rating isn’t enough. In that case, The VSC Rating Board has to refuse a game a rating, meaning it cannot be sold in stores in the UK. It is perhaps the most significant power The VSC Rating Board has in protecting the UK from harmful gaming content. But like any great power, it is wielded with great responsibility. Banning a game is a big decision. Done without thought it could restrict freedom of speech and stifle the UK games industry’s ability to make money and offer careers.

As such, the decision to ban a game is taken very seriously, and it is extremely unusual to see it happen. Indeed, until recently the last time we came close to a banned game in the UK was when, in 2007, Rockstar’s game Manhunt 2 was not granted a rating. In that case, the developer made changes to the game, and later that year an edited version of Manhunt 2 was granted an 18-years plus rating, with the game going on sale in Europe in 2008.

A decade later, we have only just seen the next game banned. And as that case proves, sometimes a ban is the only reasonable option.

The title in question is erotic RPG Omega Labyrinth Z; part of a sub-genre of role-playing games with sexualised and pornographic content. And in this case, the game has crossed the line through what The VSC Rating Board has highlighted as the “sexualisation of children”; something particularly concerning when the gameplay itself focuses on sexualised interactions.

In a detailed statement on the decision not to give the game an age rating – making it illegal to sell in boxed form in the UK – the Rating Board said: “the game clearly promotes the sexualisation of children via the sexual interaction between the game player and the female characters. The style of the game is such that it will attract an audience below the age of 18.”

A little more detail was provided on why this kind of game should not be allowed a release in the UK, in terms of the potential dangers of it seeing release.

“There is a serious danger that impressionable people, i.e. children and young people viewing the game would conclude that the sexual activity represented normal sexual behaviour,” the statement continues. “There is a constant theme of sexual innuendo and activity throughout the game that suggests behaviour likely to normalise sexual activity towards children. As a means of reward gained by successfully navigating the game, the player has the means to sexually stimulate the female characters by using either a hand held remote device or touch screen software.”

PQube – which was endeavouring to publish the Japanese-made game in the UK – responded in a statement to games industry site GamesIndustry.biz, saying: “PQube specialises in the localisation of Japanese video games and endeavours to publish them as faithfully to the Japanese source material as possible.”

The publisher has, however, agreed to respect and comply with the rating decision entirely, and will not pursue appeals; having appealed in one other territory. Omega Labyrinth Z will also not see release in Germany and Australia, says the BBC, and the publisher has confirmed that it will not be on sale in New Zealand and Ireland.

This effective ban goes a long way to demonstrating the power The VSC Rating Board can wield when needed. It also demonstrates that players young and old are protected from the rare cases in which the game medium can be harmful. And while it only covers physical sales from a legal perspective, the ban is likely to have a significant impact on any digital release.

Game’s potential to entertain, challenge and provoke thought remains, and should be as free as is reasonable to flourish. But when a game crosses the line, The VSC Rating Board and the PEGI ratings system are here to protect us.

Video Game Charts by PEGI Age Rating – Week Ending April 28th

$
0
0

Once again it’s time to check out the UK’s best selling video games, grouped by age rating so that you can pick the most popular titles suitable for your family.

Here at AskAboutGames we’ve gone through the latest all formats video game charts, and picked the three best selling games under each  PEGI age-rating category. PEGI ratings are given to games in the UK after careful analysis by a group of specialists at The VSC Rating Board. The team there apply a rating between three-years-plus at the lowest end, and 18-years-plus at the other side of the spectrum, having explored a given game’s content in detail. And in very rare cases, games are deemed unsuitable for any rating, meaning they cannot be sold in the UK.

Most games below link to their profile over on The VSC Rating Board website, so you can see details of why they were granted the rating they received.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

Nintendo Labo Toy-Con 01: Variety Kit (Switch)*
FIFA 18
(PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)

 

Super Mario Odyssey (Switch)
LEGO Marvel Super Heroes 2 (PS4, Switch, Xbox One)
Nintendo Labo Toy-Con 02: Robot Kit (Switch)*

 

The Legend of Zelda: Breath of the Wild (Switch, Wii U)
Sea of Thieves (Xbox One)
The Sims 4 (PS4, Xbox One)

 

PlayerUnknown’s Battlegrounds (Xbox One)
Star Wars Battlefront II (PC, PS4, Xbox One)
Destiny 2 (PC, PS4, Xbox One)

 

God of War (PS4)
Far Cry 5 (PS4, Xbox One)
Fallout 4 (PS4, Xbox One)

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

* New entry

Video Game Charts by PEGI Age Rating – Week Ending May 5th

$
0
0

Today the charts come a little later than usual, thanks to a scorching bank holiday. Now everyone is back at their desks, it’s time to consider what games we might to play when the sun inevitably takes a backseat to clouds and rain.

As with every new week, we’re here to help you choose some of the most popular video game releases for your family. AskAboutGames has poured through the official charts – which cover the previous week of game sales for the UK in its entirety – to create the lists below. They group together the best selling games from the charts by their all-important PEGI age rating category. PEGI ratings are given to games in the UK after analysis by a board of experts at The VSC Rating Board. The idea is that our game lists based on their ratings give you a quick-glance guide to the most popular games within each age category.

Most games below link to their profile over on The VSC Rating Board website, so you can see details of why they were granted the rating they received.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

Donkey Kong Country: Tropical Freeze (Switch)*
FIFA 18
(PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)

 

LEGO Marvel Super Heroes 2 (PS4, Switch, Xbox One)
Super Mario Odyssey
(Switch)
Crash Bandicoot N.Sane Trilogy (PS4)

 

Sea of Thieves (Xbox One)
The Legend of Zelda: Breath of the Wild (Switch, Wii U)
The Sims 4 (PS4, Xbox One)

 

PlayerUnknown’s Battlegrounds (Xbox One)
Star Wars Battlefront II (PC, PS4, Xbox One)
Destiny 2 (PC, PS4, Xbox One)

 

God of War (PS4)
Far Cry 5 (PS4, Xbox One)
Fallout 4 (PS4, Xbox One)

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

* New entry

Understanding ‘Early Access’ (and Why Games Like Fortnite Battle Royale Use it)

$
0
0

‘What is early access?’ is a question AskAboutGames gets asked now more than ever. That’s because the concept of ‘early access’ is currently increasingly common as a way to release a video game.

Currently some very high profile games are ‘early access’ releases; take Fortnite Battle Royale, for example. Battle Royale, of course, is the spin-off from Fortnite currently proving to be a global sensation; if you want to know more about that game be sure to check out our detailed parent’s guide to the game.

‘Early access’ is actually quite an easy concept to understand. An early access version of a game is made available to the public before the game has been finished. What’s a little harder to comprehend is why that happens. To understand that requires a dip into the recent history of game development.

Before the internet was everyday, games only really used be available as physical copies in boxes. That meant that when a game was released, it had to be entirely finished by the game developers. What the customer got on a disk or cartridge was how the game would stay.

Then it became possible to connect consoles and home computers to the internet, and games makers realised they could ‘update’ games remotely, after release. So even if you bought a game on a disk, an update might be made available over the internet, adding new content to a title, making subtle tweaks or correcting mistakes.

Next, downloading entire games became possible. Those digital titles could also be updated, often many times over, and for years after the original release. It became increasingly common for games to get modified over and over after the consumer had paid for their copy. Some observers even wondered if you could ever call a particular version of a game ‘final’.

At the same time, over about the past few years, there was a boom in smaller ‘indie’ studios making games on low budgets with small teams. Those indies couldn’t always afford the traditional method of making sure a game worked as intended; testing by large specialist teams that would take a great deal of time and money.

Inspired by the notion that games could be updated after the consumer had purchased a copy, the idea came about of releasing an unfished ‘early access’ games to the public, so as to use those early players as testers that would feed-back with reports of problems, ideas for improvements, and thoughts on what works well. Those ‘public testers’ wouldn’t be paid, but they might get a game free, cheap, or simply be thrilled to provide feedback and be involved in the development process. And, of course, they get the game early.

A lot of the most significant early access games initially saw release on crowdfunding platforms like Kickstarter, where backers were already supporting a game before it was made. But now numerous games from studios large and small undergo early access, simply because it helps studios make the game their fans want, saves time and money in terms of testing, and assures a game’s quality before release.

It’s worth noting that you might also hear early access refered to as ‘paid-alpha’, or ‘alpha -access’; ‘alpha’ being an industry term to an early version of a game. There are also ‘private betas’, where only invited or registered players can get early access to a game.

There are challenges with early access, of course. For one, if a game isn’t finished, the press aren’t usually willing to review it, for fear of the final game being different from the one they critique. Similarly, early access games aren’t usually eleigable for many sales charts, simply because an unfinished game does not meet the criteria of a ‘full’ game. And many developers find their projects caught between their own vision for the game and conflicting perspectives from players.

Certainly, though, early access can make games hugely popular. Both Minecraft and PlayerUnkown’s BattleGrounds found their fame in early access – though both have now seen full releases. And Fortnite Battle Royale, of course, continues to captivate players across the world without it being fully released.

Why is Detroit: Become Human so Controversial?

$
0
0

When the game Detroit: Become Human releases later this month, it will likely do so under the spotlight of much controversy.

As such, it gives us a good opportunity to explore how game controversies unfold. This article is in fact the first of a series this month, where we’ll use Detroit: Become Human as a case study for how games are rated, received and viewed when they contain adult content or potentially difficult themes and scenes.

The game has already attracted much debate, after an early trailer promoting it depicted scenes of domestic violence towards a child. There are two polarised options on the trailer. Some see it trivialising child abuse for a piece of entertainment. Others see a mature game exploring an important issue.

The trailer itself – which is certainly adult and does make for difficult viewing – arguably presents a tale of a character protecting a girl from domestic violence, and attempting to save her from her aggressive father. That character is Kara; an android housekeeper, who throughout the video increasingly attempts to defend the young girl.

That trailer inspired waves of controversy and international headlines, as detailed in gaming website Eurogamer’s in-depth news story on the reaction to it. Spokespeople from the NSPCC and the National Association of People Abused in Childhood made statements about the game, and a UK member of parliament joined in with the debate.

What is important to note is that very few people commenting will have played the game. It does not launch until May 25th, so only its creators and handful of others will have tried it. Here at AskAboutGames we are yet to play it.

The challenge with controversy from people who have not played the game they are critiquing is that content in any media is about the context in which it is presented to its audience. Take books as an example. A novel made for and targeted at young children should not contain explicit violence and details of abuse. But there are many works of fiction for adult readers that use writing to explore such themes as domestic violence in childhood, and they can be important in generating debate around an issue that should not be ignored, as well as provoking thought about challenging experiences and how they impact us. But it all depends on how those adult books handle the issues they address.

The question to ask yourself is: ‘is it possible for a video game for adults to explore adult themes in a mature, sensitive and intelligent way?’.

We do not yet know if Detroit: Become Human will offer an example of a game that proves the answer to that question can be ‘yes’. We do know, of course, that an adult game should not be allowed to be experienced by children. However, Detroit: Become human has been rated as only suitable for adults by the panel of experts at The VSC and given a PEGI 18-rating. That means the game should not be sold to – or played by – anyone under that age.

Returning to the matter of context, it may be possible to see why there is a division in how people responded to the trailer.

David Cage, the director of Detroit: Become Human, is famed for making narrative-based games where the players’ actions influence how a story unfolds, leading to many different experiences and outcomes. If you know that, it appears that the trailer is trying to demonstrate that the player has agency in influencing the storyline, and can make choices to help protect the girl. People that have played Cage’s games are also likely to know that many of his titles explore difficult themes and tell stories of tragedy and coming to terms with ourselves and our experiences. They are often much more emotionally challenging than they are ‘fun’, and certainly for mature audiences.

But if you don’t know anything about David Cage’s games, and have only considered games to be works of pure entertainment, it is reasonable to see what is in the trailer as trivialising child abuse.

Again, not having played the game, it is near impossible to be sure if it will trivialise the issue or treat it well. If it does trivialise child abuse, that is clearly an extremely troubling and potentially dangerous approach for any game to take. But if it respects the issue in a way that is mature and nuanced, it may prove very important as a thought-proving work that shines a light on an issue that should not be left ignored.

The presence of domestic abuse to children in the game does bring up many questions worth exploring. Are games always works of entertainment? How is the content of games policed? What happens to give a game its age rating? If games are art, should they enjoy freedom of speech just as if they were poetry or theatre? What kind of content should be use to promote a game?

Our coming features will try and touch on some of those issues, concluding with a video-based ‘Parents Guide’ to the game around launch, by which time we hope to have played it. And we’d love to hear your thoughts too. Do let us know in the comments what you think about the trailer, the game, or what impact or influence it might have. We’ll keep an eye out for comments below.


Video Game Charts by PEGI Age Rating – Week Ending May 12th

$
0
0

Here at AskAboutGames we know that the benefits playing games can bring are only a reality if the audience is served with age-appropriate content.

That’s why, each week, we present the latest UK game sales chart in a way that makes it easy for you to find the most popular titles suitable for the age of the gamers in your family. We go through the official charts to build the lists below. Each groups together the best selling games from the charts by their PEGI age rating category, and lists them by the order they appeared in the full charts. In the UK PEGI certificates are given to games by a board of experts at The VSC Rating Board;  we use their ratings to guide our groupings. So if you have, for example, a seven-year-old and a nine-year-old in your family, and you want a popular game for them to play, you could glance at the three-years-plus and seven-years-plus lists below, and ignore the older-age groupings.

Most games below link to their profile over on The VSC Rating Board website, so you can see details of why they were granted the rating they received.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

Donkey Kong Country: Tropical Freeze (Switch)
FIFA 18
(PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)

 

LEGO Marvel Super Heroes 2 (PS4, Switch, Xbox One)
Super Mario Odyssey
(Switch)
Crash Bandicoot N.Sane Trilogy (PS4)

 

Shadow of the Colossus (PS4)
Sea of Thieves (Xbox One)
The Legend of Zelda: Breath of the Wild (Switch, Wii U)

 

Destiny 2 (PC, PS4, Xbox One)
PlayerUnknown’s Battlegrounds (Xbox One)
Star Wars Battlefront II (PC, PS4, Xbox One)

 

God of War (PS4)
Far Cry 5 (PS4, Xbox One)
Fallout 4 (PS4, Xbox One)

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

Age-Ratings: Beyond the Number, Part 1

$
0
0

How age-ratings work is deliberately straightforward. An 18-years-plus rated game is only suitable for those aged 18 and above, and it’s as simple as that.

The same, of course, is true for all the categories, from 3-years-plus all the way through to the higher tiers. However, the number of an age rating in isolation says very little about why the game was deemed suitable for that rating. It just makes clear which rating has been granted.

That is why The VSC Rating Board – which examines games before granting them PEGI ratings in the UK – makes public additional information for every game it rates. This detail is called the ‘Additional Consumer Information’, or ‘ACI’ for short.

A typical ACI sheet for a particular game will offer insights into the type of content the game features, and what about it warrants the rating given. It may also make clear the inclusion in games of elements such as in-game payments that use real money.

You can search for the ACI of numerous’ rated games over on the VSC website.

This article is the first of a two-part piece on how ACIs work and what they can tell us. As part of our ongoing series of features looking at the rating of controversial narrative adventure Detroit: Become Human http://www.askaboutgames.com/why-is-detroit-become-human-so-controversial/, the second part of this feature will look at how that game’s ACI passes a lens over the controversy. By then, here at AskAboutGames we’ll have played the game through, and so will also be able to explore how the content is reflected in the ACI.

Before that, though, lets have a closer look at what an ACI is, and how it is structured. We’ll do that by looking at the ACI sheet of this year’s Nintendo Switch release of the action game Bayonetta 2.

At the top you’ll see the PEGI age rating, confirmation of the specific version of the game, the name of the company that publishes it, and its release date. Then you’ll see some of the symbols that represent PEGI’s different ‘content descriptors’. With Bayonetta you can see that the game has been labeled as featuring ‘bad language’ and ‘violence’; factors that significantly influenced the age rating of the game. You can find a full guide to the content descriptors here.

Then there is ‘advice for consumers’, giving a broad overview of the rating applied and the reasons for doing so.

Next comes the ‘brief outline of the game’, which gives a rough sense of the game for context. It may seem trivial, but if you’re asking a younger family member about a game they may be playing, being able to describe it even simply may be very useful.

The ‘content-specific issues’ section is often the most detailed. It will often give specific examples of content from the game, or may look at the overall gameplay experience and the interaction involved. Here general themes and tones can also be described.

Finally, there comes the ‘secondary issues/information’ category, which is not always used. It is a place for other important notes relating to content, age rating, and sometimes examples of specific content that may be a trigger or concern for a certain user. In the case of Bayonetta 2, for example, instances of nudity are highlighted; that may be useful to a player, parent or guardian with concerns around depictions of nudity regardless of the age of the person consuming the game. This section may also feature notes about if a title includes the ability to spend real money in-game, or if certain language is used.

By contrast, here is the ACI sheet for the 3-years-plus PEGI-rated game FIFA 18. In this example you can see how different things are when a game contains no concerning or potentially age-inappropriate content.

All of this information is made available to help inform those making video game buying decisions. It may make it easier to explain to a child why they cannot play a given 18-rated title, or it may, for example, help you be more informed about a game that you feel is suitable for you to give as a gift. Knowledge is power, and the ACI is designed to help you understand the rating applied, and bolster your decision making about the role games play in your family.

And remember, do check back soon to see the second part of this piece. We’ll add a link here when it’s ready.

Video Game Charts by PEGI Age Rating – Week Ending May 19th

$
0
0

At AskAboutGames we’re passionate about the idea that games can be a very positive force in a family – if age appropriate titles are selected.

That’s why, every Monday, we pick our way through the official charts – which cover the previous week of game sales across the UK – to create the lists below. They group together the best selling games from the charts by their all-important PEGI age rating category. That gives you a quick-glance guide to the most popular games within each age category.

Most games below link to their profile over on The VSC Rating Board website, so you can see details of why they were granted the rating they received.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Donkey Kong Country: Tropical Freeze (Switch)
Mario Kart 8 Deluxe (Switch)

 

LEGO Marvel Super Heroes 2 (PS4, Switch, Xbox One)
Super Mario Odyssey
(Switch)
Crash Bandicoot N.Sane Trilogy (PS4)

 

The Legend of Zelda: Breath of the Wild (Switch, Wii U)
Shadow of the Colossus (PS4)
Sea of Thieves (Xbox One)

 

Destiny 2 (PC, PS4, Xbox One)
PlayerUnknown’s Battlegrounds (Xbox One)
Star Wars Battlefront II (PC, PS4, Xbox One)

 

God of War (PS4)
Far Cry 5 (PS4, Xbox One)
Assassin’s Creed: Origins (PS4, Xbox One)

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

Rating Detroit: Inside the Game Age Rating Process

$
0
0

Today the highly anticipated game named Detroit: Become Human has been released.

There’s a good chance you’ve heard about it. Even before it’s release, it attracted a great deal of controversy, as we explored in the first piece in a brief series of articles looking at the game as an example of how age ratings are applied.

Now the game is out, critics, commenters and industry specialists are offering a diverse range of opinions, with significant divides over perspectives on its relative merits.

Detroit: Become Human is a mature narrative adventure by Quantic Dreams, the studio of a game maker named David Cage, who is renowned for giving players ways to influence stories as they emerge. It has been rated as being suitable only for players aged 18 years and over. It was given a PEGI 18 rating after being reviewed by a group of experts at the Video Standards Council Rating Board.

The Video Standards Council Rating Board, otherwise known as the VSC Rating Board, also give a game it’s Additional Consumer Information, which lists details of a game’s content, and the factors that dictated the rating applied. You can see Detroit: Become Human’s Additional Consumer Information here, and learn more about what Additional Consumer Information is in our special focus here.

But how does the Video Standards Rating Board decide what level of rating to give a game? And what does it take to be an expert Rating Board specialist?

We spoke to Gianni Zamo, communications Officer at the Video Standards Rating Board, to find out more about the examination process.

When a member of the VSC team examines a game, how do you have to approach playing it?
The critical thing is to approach the game objectively and analytically – the examination process is not concerned with how good, bad or indifferent a game may be, or how easy or hard it is to play. Examiners, therefore, have to be able to examine a game without prejudice and – unlike the consumer – have no choice about a game they may be examining. A broad appreciation of all types of games is a must, therefore.

What makes a good game examiner?
Much of the above applies to this: objectivity; a keen eye for detail; an understanding of context; patience – plenty of; broad experience of many styles of gaming – RPGs, shoot-’em-ups, strategy titles, etcetera.

The process of rating a game involves much more than simply playing it through. Why does the process need to be so intricate and thorough?
These individual processes ensure that we can examine a game quickly and efficiently rather than having to laboriously chew our way through every moment of the game. It is the content in terms of ratings issues – sex, violence, etc, that we are predominantly interested in.

Qualities like violence, ‘likelihood to cause harm’, adult themes, and offensiveness could be seen as rather abstract, subjective or hard to define absolutely. What mindset does and examiner need to take on in the examination process?
We would disagree that issues such as game violence, sex, drugs use, etc, are ‘abstract’ or ‘subjective’ – they are pretty self-evident, otherwise consumers wouldn’t have concerns. If it looks like a duck, walks like a duck and talks like a duck, it’s probably a duck. Issues such as bad language may well be ‘subjective’, but on the whole the PEGI ratings criteria have been formulated to broadly reflect the majority view of what is and isn’t acceptable at particular categories. We doubt that many would argue that the use of the strongest sexual terms would be acceptable at PEGI 3, 7 or 12 for example. Examiners simply apply these criteria in response to what they are seeing with an almost algorithmic approach to what they are doing.

With a game like Detroit, we see an adult product for adult players. Obviously your work protects the young and vulnerable; but it also protects games’ ability to serve adult audiences and address adult issues. Why is that important?
It is important since we generally accept that in the UK, adults should be able to view whatever they want to view so long as it is legal. This is an important principle to uphold if we are not to risk losing our right to freedom of speech. This is, of course, generally tempered by law, but it remains a critical element if we are not to end up accidentally or even intentionally censoring adult viewing choices. This is also why our ability to ‘ban’ content is subject to stringent tests and checks.

Video Game Charts by PEGI Age Rating – Week Ending May 26th

$
0
0

After a bank holiday weekend where the sun stayed out at AskAboutGames towers – despite the forecasts – we didn’t get around to playing half as many games as we expected. But making the most of games in a healthy, positive way is about knowing when to put the controller down as well as when to pick it up.

But now the week has started proper, there’s new game charts to take in, to see what we might play next time the sun goes into hiding.

So we’ve gone through the latest all formats video game charts, and pulled out the three best-selling games under each  PEGI age-rating category. PEGI ratings are given to games in the UK after careful analysis by a group of specialists at The VSC Rating Board. The team there apply a rating between three-years-plus at the lowest end, and 18-years-plus at the other side of the spectrum, having explored a given game’s content in detail. You can use the lists below to see which popular games best suit your family’s respective ages.

Many games below link to their profile over on The VSC Rating Board website, so you can see details of why they were granted the rating they received.

It’s worth noting that the ratings below denote content that is appropriate in theme and tone. They don’t always indicate the ability or age required to necessarily get the most from the game. A three-years-plus rated football management game, for example, won’t contain content that would be disturbing for a four-year old, but it may be too complex for a youngster of that age.

 

FIFA 18 (PS4, Switch, Xbox 360, Xbox One)
Mario Kart 8 Deluxe (Switch)
Donkey Kong Country: Tropical Freeze (Switch)

 

LEGO Marvel Super Heroes 2 (PS4, Switch, Xbox One)
Super Mario Odyssey
(Switch)
Splatoon 2 (Switch)

 

Overwatch: Game of the Year Edition  (PC, PS4, Xbox One)
Hyrule Warriors: Definitive Edition (Switch)
The Legend of Zelda: Breath of the Wild (Switch, Wii U)

 

Dark Souls Remastered (PS4, Xbox One)*
Destiny 2 (PC, PS4, Xbox One)
PlayerUnknown’s Battlegrounds (Xbox One)

 

Detroit: Become Human (PS4)*
State of Decay 2 (Xbox One)*
God of War
(PS4)

* New release

Data is taken from the Ukie Games Charts ‘Top 40 Full-Price Entertainment SOFTWARE’ compiled by GfK Chart Track

 

Viewing all 96 articles
Browse latest View live




Latest Images